In a similar fashion to Week One’s Ley Line Rumors challenge, Guardians will have to head to the Shattered Realm to uncover its mysteries. For this challenge, 10 Trivial Mysteries, two Enigmatic Mysteries, and six Beacons must all be found and aligned. Any Forest of Echoes Trivial Mysteries found in the previous week count toward the progression of this challenge, so seven mysteries in total should already be marked for those who found them all. Week Two’s Shattered Realm is the Debris of Dre
Once you’ve finished the quest, you’ll need to defeat 100 Taken or Scorn with Shotguns. Rapid-Fire Frames and Lord of Wolves are fantastic for this objective. Head to the Kingship Docks in the Tangled Shore or the Shuro Chi checkpoint in the Last Wish raid to farm 100 kills quic
Scoroboth will retreat when it loses a large chunk of health. Descend once again. You’ll see a room emitting quite a bit of light. Face away from that room and push forward. Hang right when the path forks to find the orb. Grab it, then backtrack to force Scoroboth to spawn. Remove another 33% of its HP to phase the miniboss ag
Revenant: Use Grim Harvest with Whisper of Hunger and Gambler’s Dodge. This will give you solid melee uptime. Each Withering Blade can kill four enemies, so you should be able to get this done rather quickly. War
A giant Taken Fallen Captain will be outside of the structure. Follow it through the desert to reach the beginning of the fifth encounter. The fifth encounter of Prophecy has the team travel by foot and Sparrow across a variety of pathways. Often referred to as the Rainbow Road of Destiny 2, this track has tons of twists and turns that make falling off of the sides easy. Carefully navigate all the way down through the tracks and get to the lowest level platform. There isn’t a singular “correct path” to take, it’s more about being careful not to throw caution to the wind. At the final platform will be a beam that brings the team up into another structure, where the final encounter of Prophecy awa
The fourth encounter of Destiny 2 ‘s Prophecy dungeon, takes place in a room with multiple energy-emitting platforms and enemies. It’s a fairly straightforward encounter, simply look for the Toland-wisp above any of the energy-emitting platforms. Wherever Toland is, that is the type of mote that needs to be gathered. Once the energy has been deactivated head to the center of the room with the team to be teleported to a different angle of the same room. The encounter is a repeated process of following Toland’s guidance until the mini-bosses are reached. There isn’t anything that needs to be done like the first boss encounter. Instead, these bosses can be damaged immediately. Once the bosses have been defeated, claim the rewards chest and leave the struct
Contender’s Delve is another Lost Sector challenge, but this time it will have to be completed on Legend or higher. Every day, new Legend and Master Lost Sectors appear randomly throughout the system. Guardians should at least be at Light Levels 1320 and 1350 for these activities. Weapons, armor, and Subclasses cannot be switched once these activities begin. When ready, players can head to the rally flag outside the appropriate Lost Sector entrance to begin that Lost Sector at the Legend or Master difficu
Grandmaster Nightfalls require a Power Level of 1,345 to even attempt. If you meet that Power requirement, you’ll need a good build, good weapons, and two teammates. It is possible to solo a GM, but this isn’t achievable without serious patience and understanding of Destiny 2’s PvE enemies. You can complete the GM with any score to finish this challe
This challenge requires that you counter any Champion type 50 times. Anti-Barrier counters Barrier Champions, Overload weapons stun Overloads, and Unstoppable weapons stun Unstoppables. Stunning the same Champion multiple times will count for this challen
The Conflux Team will have two objectives, the primary is to defend the Conflux while the secondary is to repair the arena. Every time a Vex sacrifices itself on a Conflux the Conflux will lose motes, even if the Conflux was previously full. If this happens, the team will not be able to make full use of the damage phase. It’s best if the Conflux Team puts one member at each Conflux, and floats around to assist as need be with long-range capable weapons like Destiny 2 Arms Week 2 ‘s Darkest Before Pulse Rifle . Additionally, a part of the arena will be destroyed every time the Sanctified Mind has a part shot off. When enough parts of the arena have been destroyed, both members of the Conflux team can regroup to form a quick tether and repaid that section. One member will shoot the Conflux, the Conflux will tether to them, they’ll tether to the second teammate, and the second teammate tethers to a structure that repairs the arena (the structure looks like a barrier door lock from the very first encount
Follow the stairway inside the final structure of Prophecy to a triangular arena. Place a Raid Banner down to replenish all ammo and abilities, and seek Toland in the middle of the arena. Touching him begins the encounter, spawning Taken Psions, Knights, and three Taken Fallen Captains in each corner of the arena. In front of each Captain is a structure emitting energy. Defeat the Knight to get the need motes, deactivate the energy forcing the Captain out of protection, and defeat the Captain. Defeating all three Captains will activate the purple sand in the middle of the arena. Stand in it as a team to be teleported to the final B
Once you’ve finished the quest, you’ll need to defeat 100 Taken or Scorn with Shotguns. Rapid-Fire Frames and Lord of Wolves are fantastic for this objective. Head to the Kingship Docks in the Tangled Shore or the Shuro Chi checkpoint in the Last Wish raid to farm 100 kills quic
Scoroboth will retreat when it loses a large chunk of health. Descend once again. You’ll see a room emitting quite a bit of light. Face away from that room and push forward. Hang right when the path forks to find the orb. Grab it, then backtrack to force Scoroboth to spawn. Remove another 33% of its HP to phase the miniboss ag
Revenant: Use Grim Harvest with Whisper of Hunger and Gambler’s Dodge. This will give you solid melee uptime. Each Withering Blade can kill four enemies, so you should be able to get this done rather quickly. War
A giant Taken Fallen Captain will be outside of the structure. Follow it through the desert to reach the beginning of the fifth encounter. The fifth encounter of Prophecy has the team travel by foot and Sparrow across a variety of pathways. Often referred to as the Rainbow Road of Destiny 2, this track has tons of twists and turns that make falling off of the sides easy. Carefully navigate all the way down through the tracks and get to the lowest level platform. There isn’t a singular “correct path” to take, it’s more about being careful not to throw caution to the wind. At the final platform will be a beam that brings the team up into another structure, where the final encounter of Prophecy awa
The fourth encounter of Destiny 2 ‘s Prophecy dungeon, takes place in a room with multiple energy-emitting platforms and enemies. It’s a fairly straightforward encounter, simply look for the Toland-wisp above any of the energy-emitting platforms. Wherever Toland is, that is the type of mote that needs to be gathered. Once the energy has been deactivated head to the center of the room with the team to be teleported to a different angle of the same room. The encounter is a repeated process of following Toland’s guidance until the mini-bosses are reached. There isn’t anything that needs to be done like the first boss encounter. Instead, these bosses can be damaged immediately. Once the bosses have been defeated, claim the rewards chest and leave the struct
Contender’s Delve is another Lost Sector challenge, but this time it will have to be completed on Legend or higher. Every day, new Legend and Master Lost Sectors appear randomly throughout the system. Guardians should at least be at Light Levels 1320 and 1350 for these activities. Weapons, armor, and Subclasses cannot be switched once these activities begin. When ready, players can head to the rally flag outside the appropriate Lost Sector entrance to begin that Lost Sector at the Legend or Master difficu
Grandmaster Nightfalls require a Power Level of 1,345 to even attempt. If you meet that Power requirement, you’ll need a good build, good weapons, and two teammates. It is possible to solo a GM, but this isn’t achievable without serious patience and understanding of Destiny 2’s PvE enemies. You can complete the GM with any score to finish this challe
This challenge requires that you counter any Champion type 50 times. Anti-Barrier counters Barrier Champions, Overload weapons stun Overloads, and Unstoppable weapons stun Unstoppables. Stunning the same Champion multiple times will count for this challen
The Conflux Team will have two objectives, the primary is to defend the Conflux while the secondary is to repair the arena. Every time a Vex sacrifices itself on a Conflux the Conflux will lose motes, even if the Conflux was previously full. If this happens, the team will not be able to make full use of the damage phase. It’s best if the Conflux Team puts one member at each Conflux, and floats around to assist as need be with long-range capable weapons like Destiny 2 Arms Week 2 ‘s Darkest Before Pulse Rifle . Additionally, a part of the arena will be destroyed every time the Sanctified Mind has a part shot off. When enough parts of the arena have been destroyed, both members of the Conflux team can regroup to form a quick tether and repaid that section. One member will shoot the Conflux, the Conflux will tether to them, they’ll tether to the second teammate, and the second teammate tethers to a structure that repairs the arena (the structure looks like a barrier door lock from the very first encount
Follow the stairway inside the final structure of Prophecy to a triangular arena. Place a Raid Banner down to replenish all ammo and abilities, and seek Toland in the middle of the arena. Touching him begins the encounter, spawning Taken Psions, Knights, and three Taken Fallen Captains in each corner of the arena. In front of each Captain is a structure emitting energy. Defeat the Knight to get the need motes, deactivate the energy forcing the Captain out of protection, and defeat the Captain. Defeating all three Captains will activate the purple sand in the middle of the arena. Stand in it as a team to be teleported to the final B