Call Of Duty Mobile: Everything You Need To Know About Zombies Mode

DWQA QuestionsCategory: QuestionsCall Of Duty Mobile: Everything You Need To Know About Zombies Mode
Evonne Bettencourt asked 2 weeks ago
Though the SMRS might not be every COD: Mobile player’s favorite option, it sure is a very efficient weapon during combat. The rocket-propelled grenade launcher packs insane damage, one shot from it is more than enough to put an opponent out of commission. The SMRS is a very lethal weapon in the right hands and though it carries just one ammo (making it the weapon with the least ammo) it is capable of causing great harm when used correc
For me, this is the very essence of what a great mobile title should be. A simple concept (Steakfries has stolen a jetpack from a secret lab and must fly the greatest distance he can while evading security), gameplay to match (hold a finger to the screen to fly upwards, release to fall) and a progression and achievement system satisfying enough to help you keep on trucking. Add in developer Halfbrick’s trademark heaping helping of humour and you’ve got a real winner h
Exploration is always key in an FPS, especially in a team deathmatch. After all, the sooner a team catches the enemy, the faster they get eliminated, right? While mostly correct, players who just zig-zag across the map will just add another death to their
Plentiful mini bosses helped to make the mode overly difficult as well, with the extreme health of Zombies and hellhounds only adding to this unnecessary level of difficulty. Worse, instead of proper Wonder Weapons, regular guns were just given a Pack-A-Punch camo and a stat boost. Only obtained through limited time item crates in the in-game story, those that did not spend money to obtain the guns were at a severe disadvantage in the mode. While having a limit on how far players could get was bad, and throwing random enemy types into the map was worse, it was a lack of balance that truly made the mode unfun and served as a nail in the coffin for Call of Duty Mobile Zombi
Aside from a lack of high round gameplay options and no map pool to choose from, the Zombies content that was available in Call of Duty Mobile was nothing like the original versions of said content. For example, the mode launched with the Shi No Numa map from Call of Duty: World at War . An early map that introduced hellhounds and had a fairly simple playstyle, the flow of the map was damaged heavily by the inclusion of Zombies mini bosses like the Avagadro from TranZit, Brutus from Mob of the Dead, and Napalm Zombies from Shangri-La. Not only did these enemy types make no sense on Shi No Numa, but they hurt the map’s tone and aesthetic, something that was already damaged due to some over-the-top original boss enem
Since the introduction of the Axe in COD: Mobile , this melee option has gained acceptance as a preferred secondary weapon for many people. The Axe is well known for its brutal takedowns. This item is a very lethal weapon meant for close combat battle and one cut from it brings an opponent down. If someone is a melee combat lover, the Axe is just the right secondary weapon to
Upon its release, the developers of COD Mobile have announced that the Undead Siege mode is a time-limited game mode. This announcement was met with a lot of anger and disappointment from the players, who had hoped for a more permanent inclusion of Zombies to the g
If someone is on the lookout for a secondary weapon with a good fire rate, the MW11 will bring that search to a stop. With decent damage and good accuracy, MW11 delivers a very fast kill, which is what every player is after. Though the MW11 lacks in damage, gaming Community reactions the high fire rate compensates for it. Its ability to fire plenty of bullets in a very short time reduces the time required to kill making the low damage quite negligi
While they might seem effective the first few times, knives are definitely not the best option when fighting pro players. Using a knife for melee combat does have its advantages such as increasing the player’s movement speed, but when it comes down to it, one couldn’t possibly have made a worse decis
One couldn’t possibly pick a worse weapon to camp with. In fact, a new player who tries this strategy will probably realize their mistake rather quickly. Shotguns have an incredibly low damage range. One can’t really expect to do any harm to an opponent from a dista
This type of risky gameplay should be reserved for the best of the best snipers. Sniping while standing out in the open is risky even for pro players. It doesn’t just leave room for error as the act itself is already a mist
Players who have the time should build preferred loadouts to adjust to any combat situation. In terms of mechanics, it’s recommended for players to get a primary weapon they can reliably aim with. Likewise, players can consider building loadouts with weapons with high ammo count, fast reload, and decent handling. Players also need to consider the map layout and their team’s general approach when choosing a bu
The more someone advances in the game the more they begin to realize that some attachments aren’t really necessary. Take scopes for instance. If a player considers themselves a pro, then they should begin learning how to play without scopes as they have a negative impact on anything associated with sp