Valorant: 5 Reasons We're Excited (& 5 We're Worried)

DWQA QuestionsCategory: QuestionsValorant: 5 Reasons We're Excited (& 5 We're Worried)
Henry Wirth asked 2 weeks ago
Riot Games has made it clear that when it comes to ranking up or down, winning and losing games is the number one factor to consider. Individual performance will also matter, but far less. This means that teamwork is key, and as mentioned above, learning how the map works, along with the buying economy from round to round. In low ranks, those Cowboy superstars who think they can charge in and http://Www.Fpthoughts.Com dominate the competition might find success among Iron and Bronze, but likely will not advance in rank too far since the individual is not what matters, but the team outc
So you don’t begin to become predictable, it is vital that you learn to mix up your attacking approaches. If you continuously use Paranoia or teleport into Dark Cover, enemies will grow aware and punish you for the efforts. Throwing a Dark Cover and teleporting into a nearby or location is a solid way to mix up your strategy. Simply put, playing Omen is like playing Jazz, you have to be unpredictable, once you’ve mastered this art of unpredictability you will become a solid threat on the battlefi
The key to making Omen’s tricky toolkit work effectively is through the combination of his abilities. Using his abilities in combination provides this character incredible mobility, evasion, and versatility during a ma
I’m going to get flack for this. But to be honest, one factor makes Omen less viable in the competitive scene: his predictable abilities leave him extremely vulnerable. His smokes are good, but they require manual placement and actuate very slowly. While Brimstone has the same grievances, he can place three smokes with much greater range, rendering Omen’s a worse alternative. His teleportation is also limited in range and quite slow to actuate. As far as his ultimate, it can be quite good, but the fact that everyone is acutely alerted upon its use makes it very difficult to be steal
Run it Back is a rather limited ultimate, however, that does not speak for its insane utility. Run it Back allows Phoenix players unmatched aggression and recon. Phoenix can potentially rush an enemy team without fear of dying. It also allows players to scout where the enemy team is allowing for some powerful recon application. Run it Back is a simple ultimate but that does not impact its insanely powerful implications throughout a ma
It’s still far too early to tell how much longevity _ VALORANT _ might hold as an esport, especially when competing with games that have established scenes like _ DoTA 2 _ , _ CS:GO _ and _ Starcraft II _ . However, with its recent introduction of a ranked mode , it’s obvious that Riot is eager to continue to fashion _ VALORANT _ into a highly competitive game, with the hope that such an emphasis will translate into esports succ
Some people have complained about the aesthetics of the character design itself. However, as others have noted, competitive players value speed, gameplay and mechanics over a stunning picture that contains more visual no
Phoenix’s Hot Hands is another fire-ball style attack in which the character launches an incendiary blast that deals high damage to a surrounding area. This attack, when tossed, will place a lingering flame area that does incredible damage-over-time. This attack allows Phoenix players to “smoke” up a team that is defending a given area or even prevents a rushing team from accessing a particular entrance or exit. Not to mention the abilities potential team-wiping effects if thrown on an unsuspecting group of enem
Closed beta footage has shown many reasons to get excited about Riot’s next major title. It seems fans of Counter-Strike , Overwatch , or even 2008’s Shadowrun have a new title to sink their teeth into. At the same time, the closed beta has shown a few flaws ranging from key drops to game issues. Here are 5 reasons we are excited for Valorant and 5 why we’re worr
This was likely done to raise the skill floor for Valorant to draw in more players and make the gap between casual and hardcore players less severe. With that said, a coordinated team that uses vision denial skills frequently could negatively impact the gun skill this game emphasizes so greatly. Agent balance will be critical for this to not become an is
Jett is certainly a fan-favorite, so I imagine this is where I’ll get the most backlash. Heck, even I play Jett more than the other agents. Her abilities are endlessly fun, with speedy dashes and quick, versatile smokes. Jett’s primary function is to outmaneuver and overwhelm opponents, requiring clever movement and precise aim with her knives. In the right hands, she can run away with match MVP easily. However, aside from her less-than-unique smokes, her abilities are rather inward. That is to say, Jett doesn’t have a ton of avenues to assist her team, other than to slay
Sage’s Barrier Orb ice wall may just be the most useful ability in the game. Whether attacking or defending, Sage can lock down an entire avenue with a massive wall. Additionally, when enemies use the teleporter on Bind, she can trap them in. Her Slow Orb is simply a great way to delay enemy pushes, rendering a large area almost completely untraversa