_ Code Veronica _ is almost the end of an era of sorts for _ Resident Evil _ , and it in turn pays tribute to the franchise’s many settings and recurring puzzles– going so far as to even feature a rendition of the original game’s mansion during the climax. It’s a nice nod for fans of the series, but it also means _ CV _ has a very derivative settIt’s a symbolic gesture of growth, a sign she is able to move forward with an appearance that abandons the regal pretense of her namesake and the royal family she was born to serve no matter the cost. Zelda has long been bound by the shackles of her own lineage, and it’s something this iteration of the character will not be constrained by. She’s confident, bossy, and compassionate in a way that Zelda has seldom been before, and cutting ties with these other versions of herself through abandoning her golden locks is a fitting end to a character arc filled with misplaced doubt regarding exactly where she belongs in the world.
By far one of the most oddly satisfying things about the original Resident Evil 4 is its inventory system. The player has access to a grid-based attache case, with purchasable upgrades, and must intelligently arrange their weapons and items to use the available space most efficien
This system was a clear upgrade over the simple six to eight inventory slots available to players of the Resident Evil titles prior to the fourth installment, as it added a unique puzzle-like component to managing your inventory. There’s a certain sense of accomplishment that a player feels when they look over their meticulously ordered attache case after shifting around weapons to maximize available spHyrule is safe once more, but so much was lost to acquire even a semblance of peace. Now, Zelda must emerge from the Temple Town Ruins guide of destruction and build something from the wreckage. It’s a heartbreaking conclusion to her destiny, and Zelda is left with so much emotional and physical baggage that it’s easier just to cut it all away – this detachment has been presented in a rather literal sense with her new hairstyle.
While any appearance from Wesker may not resonate with newer fans, there’s never been a better opportunity to reintroduce Chris Redfield following his redesign at the end of _ Resident Evil 7 _ . With _ Resident Evil Village _ set to feature Chris in a major role, it’s honestly a bit surprising Capcom is choosing to remake _ RE4 _ fi
Breath of the Wild followed the evolution of RPGs across the industry – open-world, 3D, and filled with side objectives and little tidbits to do besides the main story. The difference was that it revolutionized open-world games, as evidenced by the titles it has since inspired like Genshin Impact, Immortals Fenyx Rising, and Horizon Forbidden West, but Nintendo’s been there and done that… twice now. Whatever comes after Breath of the Wild 2 will determine Zelda’s future trajectory in a rather significant way. For current generations, BOTW is what put the series on the map. I had friends that played the DS and Game Boy ones at school but it was never a part of my childhood. What really drew my eye to the series was BOTW. Granted, I’m 21 so in my age group, I’m no doubt an anomaly. I imagine that for those much younger, however, Zelda is known as that open-world jaunt on the Swi
Resident Evil: Village is being developed using Capcom’s famous RE Engine ( Resident Evil 7 , Resident Evil 3 Remake , Devil May Cry 5 ) and will see the return of the first-person perspective that was introduced in RE7, and will have no loading times thanks to the new hardware. Based on the RE8 announcement trailer , the next-gen sequel will feature new types of enemies including werewolf-like beasts, a mysterious village cult, and witches, who are shown controlling a swarm of bugs and draining blood from Ethan. RE8 will also have a revamped inventory system that plays into the game’s larger focus on action – although we don’t know if that will be more in line with Resident Evil 3 action or the balanced approach of Resident EviCatra from She-Ra and The Princesses of Power and Amity Blight from The Owl House also change their hairstyles to serve their character development, whether that be accepting their own sexuality and leaving behind oppressive familial structures or welcoming those who once pushed you away and putting aside a toxic life of villainy. Once again, these are all female characters confronting a heteronormative society and fighting back against it, even if said worlds are fantastical in nature and far more eccentric than our own. If done right, characters can still be grounded and relatable, as their struggles become ones we can sympathise with. It’s beautiful, so perhaps there’s a reason this tried-and-true trope has so much staying power in modern media.
That said, why actually bother? Umbrella’s downfall happens in a spin-off game and not even Capcom was all that interested in telling this story. By _ Code Veronica _ , it’s clear the series wanted to move on from Umbrella. Come _ Resident Evil 5 _ , Wesker’s more or less taken over as the face of the antagonists. Keeping in mind how much extra focus antagonists like Birkin and Nikolai were given in their remakes, it’s perhaps safe to assume that _ RE _ wants a face for their villains, not just a societal concept. It’s a bit disappointing considering how critical _ Resident Evil _ is of big pharma and capitalism, otherw
By far one of the most oddly satisfying things about the original Resident Evil 4 is its inventory system. The player has access to a grid-based attache case, with purchasable upgrades, and must intelligently arrange their weapons and items to use the available space most efficien
This system was a clear upgrade over the simple six to eight inventory slots available to players of the Resident Evil titles prior to the fourth installment, as it added a unique puzzle-like component to managing your inventory. There’s a certain sense of accomplishment that a player feels when they look over their meticulously ordered attache case after shifting around weapons to maximize available spHyrule is safe once more, but so much was lost to acquire even a semblance of peace. Now, Zelda must emerge from the Temple Town Ruins guide of destruction and build something from the wreckage. It’s a heartbreaking conclusion to her destiny, and Zelda is left with so much emotional and physical baggage that it’s easier just to cut it all away – this detachment has been presented in a rather literal sense with her new hairstyle.
While any appearance from Wesker may not resonate with newer fans, there’s never been a better opportunity to reintroduce Chris Redfield following his redesign at the end of _ Resident Evil 7 _ . With _ Resident Evil Village _ set to feature Chris in a major role, it’s honestly a bit surprising Capcom is choosing to remake _ RE4 _ fi
Breath of the Wild followed the evolution of RPGs across the industry – open-world, 3D, and filled with side objectives and little tidbits to do besides the main story. The difference was that it revolutionized open-world games, as evidenced by the titles it has since inspired like Genshin Impact, Immortals Fenyx Rising, and Horizon Forbidden West, but Nintendo’s been there and done that… twice now. Whatever comes after Breath of the Wild 2 will determine Zelda’s future trajectory in a rather significant way. For current generations, BOTW is what put the series on the map. I had friends that played the DS and Game Boy ones at school but it was never a part of my childhood. What really drew my eye to the series was BOTW. Granted, I’m 21 so in my age group, I’m no doubt an anomaly. I imagine that for those much younger, however, Zelda is known as that open-world jaunt on the Swi
Resident Evil: Village is being developed using Capcom’s famous RE Engine ( Resident Evil 7 , Resident Evil 3 Remake , Devil May Cry 5 ) and will see the return of the first-person perspective that was introduced in RE7, and will have no loading times thanks to the new hardware. Based on the RE8 announcement trailer , the next-gen sequel will feature new types of enemies including werewolf-like beasts, a mysterious village cult, and witches, who are shown controlling a swarm of bugs and draining blood from Ethan. RE8 will also have a revamped inventory system that plays into the game’s larger focus on action – although we don’t know if that will be more in line with Resident Evil 3 action or the balanced approach of Resident EviCatra from She-Ra and The Princesses of Power and Amity Blight from The Owl House also change their hairstyles to serve their character development, whether that be accepting their own sexuality and leaving behind oppressive familial structures or welcoming those who once pushed you away and putting aside a toxic life of villainy. Once again, these are all female characters confronting a heteronormative society and fighting back against it, even if said worlds are fantastical in nature and far more eccentric than our own. If done right, characters can still be grounded and relatable, as their struggles become ones we can sympathise with. It’s beautiful, so perhaps there’s a reason this tried-and-true trope has so much staying power in modern media.
That said, why actually bother? Umbrella’s downfall happens in a spin-off game and not even Capcom was all that interested in telling this story. By _ Code Veronica _ , it’s clear the series wanted to move on from Umbrella. Come _ Resident Evil 5 _ , Wesker’s more or less taken over as the face of the antagonists. Keeping in mind how much extra focus antagonists like Birkin and Nikolai were given in their remakes, it’s perhaps safe to assume that _ RE _ wants a face for their villains, not just a societal concept. It’s a bit disappointing considering how critical _ Resident Evil _ is of big pharma and capitalism, otherw