Sage’s Barrier Orb ice wall may just be the most useful ability in the game. Whether attacking or defending, Sage can lock down an entire avenue with a massive wall. Additionally, when enemies use the teleporter on Bind, she can trap them in. Her Slow Orb is simply a great way to delay enemy pushes, rendering a large area almost completely untraversa
The Phantom has a faster fire rate than the Vandal and has less recoil. The drawback is that it has a shorter effective range with the damage dropping off at longer ranges. At the same price as the Vandal it is a great alternative for shorter ran
With this aggressive playstyle, http://Www.Fpthoughts.Com it can be pretty easy to confuse the enemy, as well. Omen can be almost anywhere, and a good Omen is going to keep the enemy looking over their shoulders for the majority of the ma
Viper is fantastic for a brutal 9th rating, but hear me out. Her abilities, while useful, can be functionally replicated by those of other agents. Her Toxic Screen and Snake Bite abilities are very similar to Phoenix’s; Her smokes can be replaced by Jett’s, Omen’s, or Brimstone’s. Her Viper Pit is useful for spike plants, but can work against your team easily too. It is also impossible for enemies to die to the gas, leaving them at 1HP; If they see you first, you still may go d
Sage takes the cake. Her healing orb is infinitely valuable in almost any situation. Shot in the body? Heal yourself. Teammate beat up? Heal them instead. Restoring lost HP is useful, and Sage can do it quic
Viper is an incredible offensive agent as two of her abilities recharge and uses fuel from her poison tank. She can put up a smoke wall to blind enemies, throw down a toxic area of effect grenade, and can summon a poisonous smoke cloud to help choke a point. But most importantly, her ultimate ability fills an area with toxic smoke that blinds enemies. The area is big enough to fill an entire point which makes it easy for a team to move on to a point and plant the bomb before the enemy team figures out where players are loca
With that being said, running has its uses when no one else is around, to help allies, and a fun strategy that is by no means competitive is to designate a player as the loud runner, one who has no intention of actually fighting the opposing team. This player only serves to lot of noise while the rest of the team tries to catch the enemy off guard. It does not work often, but it’s a lot of
With Omen, escaping is pretty simple; just teleport through the enemy’s line of sight and go along your merry way. The enemy might not even be the wiser that this happened, opening up the possibility of a pretty cheeky fl
The Bucky is a pump-action shotgun with a low rate of fire and a wide spread pattern. This shotgun has a slow reload time and cannot penetrate walls, but its alternate fire can one-shot unarmored opponents in the mid-ra
Currently, winning a round means that every player on that team will receive 3,000 Creds, and the losing team gets 1,900. If one team loses consecutively at two and three in a row, they’ll receive a bump to even out the odds a bit, but overall, the game rewards success and punishes failure. These numbers are subject to change however, since the game is still in b
With Omen’s ability to get to a lot of places on the map with relative ease, he has the unique opportunity to create pinches with his teammates, hitting the enemy team from two very different angles. Map knowledge is going to help make this possible, as will good communication with your t
Like Phoenix, Sage has the capability to reverse an enemy kill. Her ultimate ability can raise a nearby ally at full HP. Not much needs to be said about this – it’s just plan good. You’d be hard-pressed to find a serious squad without a Sage pla
A classic double-barrel shotgun that can cause one-shot kills at close range, but is useless at distance. With only two shots before having to reload, you’d better hit your target. Interestingly, the Shorty is classified as a sidearm rather than a shotgun in VALORA
Sure, not every creative flank or bold play is going to go your way, but if you continue hitting the enemy team with a variety of aggressive plays, you’re going to have some massive success on some rou
Spycam is Cypher’s final ability, in which a Cypher player would attach a CCTV to any wall or item that is within his range. The Spycam allows Cypher players to access its perspective, allowing him to see what the camera sees. It also provides Cypher with a powerful Marking Dart, which when fired from the Camera onto an enemy allows Cypher to see the enemy’s outline from any point on the map. Making it a powerful recon tool in the right hands. Be aware, when using the Spycam, it becomes visible to the enemy team and can be shot from its mounted position. The Marking Dart can also be removed by the enemy, ending its powerful recon abil
Omen’s teleport also allows him to get some cool vertical angles not available to many different characters. Being in an unorthodox spot can really throw an enemy off, as they have to choose where to look when they round a corner. If they choose wrong, and they usually will if you’re somewhere high that is generally inaccessible to most characters, then you’ve got another free kill, ripe for the tak
The Phantom has a faster fire rate than the Vandal and has less recoil. The drawback is that it has a shorter effective range with the damage dropping off at longer ranges. At the same price as the Vandal it is a great alternative for shorter ran
With this aggressive playstyle, http://Www.Fpthoughts.Com it can be pretty easy to confuse the enemy, as well. Omen can be almost anywhere, and a good Omen is going to keep the enemy looking over their shoulders for the majority of the ma
Viper is fantastic for a brutal 9th rating, but hear me out. Her abilities, while useful, can be functionally replicated by those of other agents. Her Toxic Screen and Snake Bite abilities are very similar to Phoenix’s; Her smokes can be replaced by Jett’s, Omen’s, or Brimstone’s. Her Viper Pit is useful for spike plants, but can work against your team easily too. It is also impossible for enemies to die to the gas, leaving them at 1HP; If they see you first, you still may go d
Sage takes the cake. Her healing orb is infinitely valuable in almost any situation. Shot in the body? Heal yourself. Teammate beat up? Heal them instead. Restoring lost HP is useful, and Sage can do it quic
Viper is an incredible offensive agent as two of her abilities recharge and uses fuel from her poison tank. She can put up a smoke wall to blind enemies, throw down a toxic area of effect grenade, and can summon a poisonous smoke cloud to help choke a point. But most importantly, her ultimate ability fills an area with toxic smoke that blinds enemies. The area is big enough to fill an entire point which makes it easy for a team to move on to a point and plant the bomb before the enemy team figures out where players are loca
With that being said, running has its uses when no one else is around, to help allies, and a fun strategy that is by no means competitive is to designate a player as the loud runner, one who has no intention of actually fighting the opposing team. This player only serves to lot of noise while the rest of the team tries to catch the enemy off guard. It does not work often, but it’s a lot of
With Omen, escaping is pretty simple; just teleport through the enemy’s line of sight and go along your merry way. The enemy might not even be the wiser that this happened, opening up the possibility of a pretty cheeky fl
The Bucky is a pump-action shotgun with a low rate of fire and a wide spread pattern. This shotgun has a slow reload time and cannot penetrate walls, but its alternate fire can one-shot unarmored opponents in the mid-ra
Currently, winning a round means that every player on that team will receive 3,000 Creds, and the losing team gets 1,900. If one team loses consecutively at two and three in a row, they’ll receive a bump to even out the odds a bit, but overall, the game rewards success and punishes failure. These numbers are subject to change however, since the game is still in b
With Omen’s ability to get to a lot of places on the map with relative ease, he has the unique opportunity to create pinches with his teammates, hitting the enemy team from two very different angles. Map knowledge is going to help make this possible, as will good communication with your t
Like Phoenix, Sage has the capability to reverse an enemy kill. Her ultimate ability can raise a nearby ally at full HP. Not much needs to be said about this – it’s just plan good. You’d be hard-pressed to find a serious squad without a Sage pla
A classic double-barrel shotgun that can cause one-shot kills at close range, but is useless at distance. With only two shots before having to reload, you’d better hit your target. Interestingly, the Shorty is classified as a sidearm rather than a shotgun in VALORA
Sure, not every creative flank or bold play is going to go your way, but if you continue hitting the enemy team with a variety of aggressive plays, you’re going to have some massive success on some rou
Spycam is Cypher’s final ability, in which a Cypher player would attach a CCTV to any wall or item that is within his range. The Spycam allows Cypher players to access its perspective, allowing him to see what the camera sees. It also provides Cypher with a powerful Marking Dart, which when fired from the Camera onto an enemy allows Cypher to see the enemy’s outline from any point on the map. Making it a powerful recon tool in the right hands. Be aware, when using the Spycam, it becomes visible to the enemy team and can be shot from its mounted position. The Marking Dart can also be removed by the enemy, ending its powerful recon abil
Omen’s teleport also allows him to get some cool vertical angles not available to many different characters. Being in an unorthodox spot can really throw an enemy off, as they have to choose where to look when they round a corner. If they choose wrong, and they usually will if you’re somewhere high that is generally inaccessible to most characters, then you’ve got another free kill, ripe for the tak