10 Times Marketing Spoiled PS4 Games

DWQA QuestionsCategory: Questions10 Times Marketing Spoiled PS4 Games
Kaylene Mast asked 1 week ago
Fans needed something big to keep the hype train rolling after such a long wait. Though the marketing didn’t give away too much late game information, it did give up the games big ticket character: Johnny Silverhand. The marketing also revealed his motivations for the entire g
Even though people are able to be damaged in this realm, dying is a whole other thing since it isn’t even a physical realm, to begin with. This world made of illusions should not logically be able to kill peo
Once players complete the quests “My Speciality” and “I Wanna Get Better!” they’ll receive a request from Aria in the Golden Settlement to deliver a Queen’s Dinner to Venus. Players must earn the recipe for the Queen’s Dinner itself by completing a separate quest. As stated above, recipe requires both a Crisbee Donut and Tangy Carpaccio to m
When it comes to Star Wars games, there are too many big characters to count. There are so many that it would be difficult not to spoil at least some drops in the trailer. Even just showing a typical enemy in the game will clue fans into the location and possible alignment of the playable charac
This was entirely intentional on Bungie’s part and worked very well with what the expansion was trying to do. That makes this a rare major spoiler that fans weren’t upset about. Still, killing off one of the best characters in the game didn’t go down well with s
Around the middle of the game, it becomes increasingly apparent that Kabbu’s Pebble Toss isn’t going to cut it anymore. Thus, it’s better to just use Vi and Leif to defeat flying enemies. This is especially true as players will likely have acquired better skills for these two, leaving Kabbu to trail behind when it comes to flying enem
While the quest objective may seem simple, getting the Tangy Berry itself is a different story. They can only be obtained from the rare and difficult-to-defeat Golden Seedling enemy. Players can also buy them from a vendor in Metal Island, but this area isn’t typically accessible until near the end of the game. Upon this quest’s completion, Team Snakemouth will receive the recipe for the Tangy Carpaccio, which heals the entire party for 12
This is one of the most important quests from a story perspective, as it reveals much about Leif and his backstory . Upon defeating the boss of Chapter 4, Team Snakemouth will find a Peculiar Gem. It can be used in Snakemouth Den to unlock a previously inaccessible dungeon, complete with unique enemies and an optional b
If players have been actively winning battles, they can complete this quest almost instantaneously. Upon completion, Takkun gives Team Snakemouth the Seedling Affinity Medal, which increases the likelihood of encountering a Golden Seedling to be 2.5 times more likely. This makes farming for Tangy Berries a much easier t
Maybe it’s just me. I enjoy playing Final Fantasy 14 the odd time and liked Runescape when I was a kid, but aside from that I’m not a big MMO guy. Fable, though… Fable’s different. I remember spending entire days with friends just traipsing around Albion in split-screen, causing as mighty a ruckus as humanly possible. It’s probably the most enthusiastic I’ve ever been about playing a game, at least in terms of actively responding to it — laughing, shouting at the screen, calling NPCs names befitting their animated and imbecilic selves. I think having at least some online elements — preferably the exact ones I assigned to Genshin above — would allow us to really tap into that same experiential nostalgia that made Fable what it was. I don’t want loads of fetch quests tied to MMO grinding — which Genshin has lots of, but fortunately doesn’t force you into — or to have some leech come up and steal my loot after taking down a massive dragon lad or whatever. But I do want to be able to share the personalized gaming experience of playing Fable with other people, because that’s always what made Fable special, and different from other games. It just gave you and whoever you were playing with this mutual, magical sense of joy. Regardless of what Playground does with Albion, gnomes, and Reaver — _ please _ bring Reaver back — I reckon I’ll be delighted with the new Fable game once it lets me play through the story like the previous ones without locking me out of its unique form of co-op delinquency and debauch
However, it seems that any other items that Geralt collected, such as four-leaf clovers, are taken out of Geralt’s inventory never to be seen again by the player. It doesn’t make sense how some items are allowed to exist in the real world as well as the Land of a Thousand Fables, and some are
I don’t reckon this option should be everywhere, either. It would be great for some areas to be exclusively single-player. Maybe we could have a designated PvP arena off in the shithole known as Aurora. The main thing here is that it’s a game designed to be experienced as a single-player narrative that takes partial credence from MMO design, where even when you’re on your own you can feel as if you’re playing something with an active and tangible community. This is nice with Genshin, but it would be particularly brilliant for something like Fable, where everything is just — forgive me for using this usually lazy but in this case especially accurate word — _ fun