5 Things We Want To See In A Resident Evil 4 Remake For PS5 (& 5 We Don't)

DWQA QuestionsCategory: Questions5 Things We Want To See In A Resident Evil 4 Remake For PS5 (& 5 We Don't)
Kyle Gorecki asked 1 week ago
One thing even Resident Evil 4 ‘s biggest fans tend to lament is the fact that the game simply isn’t that scary. While preceding Resident Evil titles certainly had action elements to them, the campy action movie romp in the fourth installment was a departure from the rest of the franchise, choosing to emphasize action over well-crafted sca
She was in possession of the location of numerous potential Jedi and Force-sensitive children, which made her invaluable to Darth Vader and especially the Emperor. She eventually dies at Vader’s hands, but not before proving she was one of the most underrated Jedi in the or
While any appearance from Wesker may not resonate with newer fans, there’s never been a better opportunity to reintroduce Chris Redfield following his redesign at the end of _ Resident Evil 7 _ . With _ Resident Evil Village _ set to feature Chris in a major role, it’s honestly a bit surprising Capcom is choosing to remake _ RE4 _ fi
Resident Evil 4 is at the apex of camp in the series, and that’s part of the reason why it’s so enduringly loved. If the remakes of Resident Evil 2 and 3 are any indication, it appears that Capcom is attempting to dress up their older titles with a more grounded, realistic atmosphere. While that’s fine in moderation, making Resident Evil 4 too serious will harm the overall experience and misses the enduring appeal of the original gHyrule is no longer a land of the unknown. We’ve explored it for literal days as we talked to citizens, tackled shrines, and eventually saved the world. People know who we are and what we’ve accomplished, so take advantage of that reputation and use it to shape the land in our image. Link shouldn’t be given a voice, but for a narrative set in the here and now to work his identity will need to be cemented in the surrounding landscape. I want to step back into reimagined versions of Zora’s Domain and Kakariko Village and be greeted with open arms by a populace who are happy to see me and perhaps want help with a few local issues as a larger conflict rages on in the background.
Yoda was established as one of the few survivors of the great purge in The Empire Strikes Back . Many years later, fans saw how he anticipated the shocking betrayal of the clones on Kashyyk. Among the wisest and most powerful of the Jedi, Yoda lived for nearly a thousand years, training many apprentices, including Count Dooku. Yoda went into exile on Dagobah after the rise of the Empire, biding his time until the right moment to help bring about the return of the J
The only problem is that the game’s color palette is very brown. Although the art direction is excellent overall, especially where the game’s dangerous monsters are concerned, the uniqueness of certain settings suffers on account of a lack of variation in the game’s color scheme. This is especially noticeable when compared to the expressive, richly detailed colors of the first three Resident Evil titles. That’s one of the reasons the classic fixed-camera games are worth playing today , so the remake’s producers should take the opportunity to widen the variety of colors used in the g
How it is currently, _ RE4 _ throws a curveball out of nowhere to attempt to reset the board. In practice, however, this just results in _ Resident Evil 5 _ needing to pick up the pieces and try to pick up where the original _ Code Veronica _ thematically left off. Just one single game of set up can fix this is
With the success of the remakes of Resident Evil 2 and 3 , it seemed all but inevitable to fans that Capcom would move the remake treatment on to the next game in the venerable series. Resident Evil 4 is widely regarded as one of the best titles in the franchise, but it’s also a very different game from its predecessors, which raises questions as to what the remake will look l
In the mid-2000s, everybody and their mothers wanted to add in quick time events. It was supposed to immerse players more. While they still exist today, a lot of companies have learned not to be so strict with prompts meaning that a missed button press or two won’t result in a game oNintendo has built up a cast of beloved supporting characters, so expand upon them and make them matter. Age of Calamity did a solid job of this, although I wasn’t a fan of its more eccentric approach to storytelling – still, it’s a good blueprint to follow if the overall tone is given a few much-needed adjustments. Breath of the Wild was so compelling because of the mystery that defined it, each hesitant step into its sprawling world rewarding us with riches and Cal Kestis Journey a freeform experimentation in gameplay that nothing in the open world genre has been able to match since. It’s a marvel, and something the sequel should build upon as opposed to replicating with only a few key changes.I’m worried that Breath of the Wild 2 likely won’t heed this advice, with Zelda being yeeted into a hole in the latest trailer and seemingly imprisoned as Link, Ganon, or whoever we end up playing as is tasked with saving her and freeing the realm. It’s far too early to draw conclusions about exactly how BOTW2 will play out, but it’s easy to assume that Nintendo will abide by series conventions and go for something safe.