However, Apex’s cast isn’t just head-and-shoulders above its competitors. Instead, it goes for the jugular of a personal favorite: Overwatch. The comparisons are impossible to not see. Chatter that dumps lore, signature voice lines, a MOBA-lite class system… the list goes on. But the thing is that not only is Apex clearly influenced by Overwatch, it’s hellbent on improving on it. Every person on the design team of Apex legends season 12 went above and beyond the call of duty to deliver a game with characters that are, on both a conceptual and aesthetic level, more interesting than anything Blizzard could come up w
Revenant was one of the rare cases in which a new character addition wasn’t something that broke or altered the game. He was quite lackluster and his usefulness was as close to being non-existent as possible. Since then he’s seemingly received buff after buff and those changes have made him a competent legend that’s finding himself on plenty of team compositions. People should never underestimate the fact that he can crouch-walk faster and climb higher than any other legend in the g
Wraith has crucially useful access to the void with her portals, teleporting her teammates long distances in an instant. Seasoned Pokémon players are no strangers to the difficulties of catching an Abra for the same reasons. Abra is known to teleport away from trainers at its first opportunity. If Pokémon trainers are lucky enough to snag one, Abra also grants them the ability to teleport to the last visited Poké Center, quite similar to Wraith’s access to a previous location in Apex Legends via portal. Needless to say, the other Legends better keep their heads on a swivel if Wraith and Abra ever team
I digress. First, let’s talk about the female characters – practically all of them look the goddamn same. Outliers like Mei and Zarya notwithstanding, almost every single female character, regardless of nationality, ethnicity, or occupation, are identical in both facial characteristics and body type. A gruff military woman hailing from Egypt has the same ass and bust and weight of an introverted teenage hacker from Mexico, a socially awkward Indian mathematician, a dumb white cowgirl, a Swedish welder, a German doctor, a professional gamer from Korea, a French sniper, a white whatever-the-fuck Tracer is, et cet
Fall damage is often added as an extra obstacle for you to worry about, but it’s never an engaging part of any game. At best, your stumble will cost you a small portion of your life bar forcing you to soldier on with what health you have left or waste one of your healing items. At worst, the damage will kill you, causing you to swear at your TV out of frustration and wait for the annoying loading screen to finish so you can painfully make your way back to where you were. No matter what it does, it adds nothing but a moment of irritation that delays your progress. In short, it makes a fun game less
Her kit is ideal for players who love to flank and prefer to have multiple movement options at their disposal. In terms of team play her portals are a must-have in almost every composition , so she’s often a lock for most te
But even the outliers have their own problems. Ana, an elderly woman in a sick-ass headscarf, gets a skin that makes her younger and sexier. Mei seems kind of portly, until you put on literally anything other than her default outfit and realize, huh, she’s actually just got a pretty conventionally acceptable hourglass figure and enormous tits. The only one I can give any props to, really, is Zarya. Despite the silly boob armor, she genuinely bucks conventional design trends with it comes to female characters, both in terms of personality and physicality. She’s more in line with the wild diversity present in the male characters, and I really do wish that diversity was represented in the female charact
No, I’m talking about that annoying moment when you’re engaged in a tense battle against a formidable opponent, and just when you think you’ve gotten the better of them you miscalculate a dodge roll, tumble over a ledge, and the subsequent landing inflicts such extreme trauma to your shins that the “You Died” screen immediately pops up. All other damage you can handle like a champ. But a six-foot drop? Sorry pal, that’s instant de
And look – I’m not against sexy character designs. Actually, I usually like them! I’m a big fan of Senran Kagura and Dead Or Alive, and love the lengths fighting games go to make characters as horny as possible. But there’s a way to have something be sexy and make sense, which Overwatch just never does. Plus, the Overwatch designs pander to the dullest and straightest among us – not to mention the whitest. They uphold the hegemony of white, European beauty standards and apply them to characters of color, which just flat-out su
How is this accomplished? For starters, it’s important to understand why I think Overwatch’s roster is, by and large, not very well thought-out. And before you post this on some forum and find my Twitter and get all pissy because I hurt your feelings about a game you had no hand in creating, I should really repeat that I used to love Overwatch and have fanart and figures from it all over my home. However, Blizzard has proven over the course of several years that they’re firmly stuck in the lane of pandering to anime fans and horny teens. Oh, and the meta’s awful. There’s also t
Revenant was one of the rare cases in which a new character addition wasn’t something that broke or altered the game. He was quite lackluster and his usefulness was as close to being non-existent as possible. Since then he’s seemingly received buff after buff and those changes have made him a competent legend that’s finding himself on plenty of team compositions. People should never underestimate the fact that he can crouch-walk faster and climb higher than any other legend in the g
Wraith has crucially useful access to the void with her portals, teleporting her teammates long distances in an instant. Seasoned Pokémon players are no strangers to the difficulties of catching an Abra for the same reasons. Abra is known to teleport away from trainers at its first opportunity. If Pokémon trainers are lucky enough to snag one, Abra also grants them the ability to teleport to the last visited Poké Center, quite similar to Wraith’s access to a previous location in Apex Legends via portal. Needless to say, the other Legends better keep their heads on a swivel if Wraith and Abra ever team
I digress. First, let’s talk about the female characters – practically all of them look the goddamn same. Outliers like Mei and Zarya notwithstanding, almost every single female character, regardless of nationality, ethnicity, or occupation, are identical in both facial characteristics and body type. A gruff military woman hailing from Egypt has the same ass and bust and weight of an introverted teenage hacker from Mexico, a socially awkward Indian mathematician, a dumb white cowgirl, a Swedish welder, a German doctor, a professional gamer from Korea, a French sniper, a white whatever-the-fuck Tracer is, et cet
Fall damage is often added as an extra obstacle for you to worry about, but it’s never an engaging part of any game. At best, your stumble will cost you a small portion of your life bar forcing you to soldier on with what health you have left or waste one of your healing items. At worst, the damage will kill you, causing you to swear at your TV out of frustration and wait for the annoying loading screen to finish so you can painfully make your way back to where you were. No matter what it does, it adds nothing but a moment of irritation that delays your progress. In short, it makes a fun game less
Her kit is ideal for players who love to flank and prefer to have multiple movement options at their disposal. In terms of team play her portals are a must-have in almost every composition , so she’s often a lock for most te
But even the outliers have their own problems. Ana, an elderly woman in a sick-ass headscarf, gets a skin that makes her younger and sexier. Mei seems kind of portly, until you put on literally anything other than her default outfit and realize, huh, she’s actually just got a pretty conventionally acceptable hourglass figure and enormous tits. The only one I can give any props to, really, is Zarya. Despite the silly boob armor, she genuinely bucks conventional design trends with it comes to female characters, both in terms of personality and physicality. She’s more in line with the wild diversity present in the male characters, and I really do wish that diversity was represented in the female charact
No, I’m talking about that annoying moment when you’re engaged in a tense battle against a formidable opponent, and just when you think you’ve gotten the better of them you miscalculate a dodge roll, tumble over a ledge, and the subsequent landing inflicts such extreme trauma to your shins that the “You Died” screen immediately pops up. All other damage you can handle like a champ. But a six-foot drop? Sorry pal, that’s instant de
And look – I’m not against sexy character designs. Actually, I usually like them! I’m a big fan of Senran Kagura and Dead Or Alive, and love the lengths fighting games go to make characters as horny as possible. But there’s a way to have something be sexy and make sense, which Overwatch just never does. Plus, the Overwatch designs pander to the dullest and straightest among us – not to mention the whitest. They uphold the hegemony of white, European beauty standards and apply them to characters of color, which just flat-out su
How is this accomplished? For starters, it’s important to understand why I think Overwatch’s roster is, by and large, not very well thought-out. And before you post this on some forum and find my Twitter and get all pissy because I hurt your feelings about a game you had no hand in creating, I should really repeat that I used to love Overwatch and have fanart and figures from it all over my home. However, Blizzard has proven over the course of several years that they’re firmly stuck in the lane of pandering to anime fans and horny teens. Oh, and the meta’s awful. There’s also t
