To earn the Title, players will need to collect every weapon, armor piece, and item in the Raid, complete the Raid at least 7 times using different weapons, and complete all the available challenges and Triumphs. Though the Deep Stone Crypt is not one of the most difficult Raids to complete, the volume of tasks required to earn the Title, as well as the complexity of some of the individual activities, can make Descendant one of the harder-fought Titles to unlock. Here’s everything players need to do to unlock the Descendant Title in Destiny 2: Beyond Lig
Any primary weapon will suffice for this build if it is “Masterworked” and can generate orbs with multiple kills. The primary mods that make this build work are Firepower, Innervation, Absolution, Taking Charge, Distribution, and Energy Converter. Grenades are the bread and butter of this heavy-hitter, with Guardians able to build super energy by throwing grenades due to the Energy Converter mod, which converts Charged With Light (CWL) stacks into super energy, up to
After the disappointment of The Dark Below , House of Wolves provided Bungie with some much-needed redemption. It’s everything that the earlier expansion should have been and felt like the moment that the developer started to really listen to what players were asking for rather than trying to shove unwanted content down their throats. Even for those who didn’t enjoy the expansion, it was infinitely more palata
The Taken King had a hefty price tag when it was first released. What’s more, it also required the first two expansion packs in order to play it. Thankfully, it was worth every penny. It included a new story campaign, new enemies, and new locations. Pretty much new everything. The Taken King was almost like an entirely new game and couldn’t have arrived at a better t
Many consider them to be pioneers of the live service formula, although a big part of their success comes not from these GaaS elements, but rather from their fantastic DLC. The best Destiny expansions help to elevate their respective games, offering quality-of-life improvements and new story content while further fleshing out the series’ expansive lore and world-build
This build revolves primarily around abusing the Hunter’s dodge ability, particularly with Gambler’s Dodge selected to recharge Withering Blade when dodging near enemies. The two Distribution mods ensure ability cooldowns are reduced, including supers, when dodging near enemies. Moreover, the Absolution mods make grenades recharge all abilities, including sup
Shadowkeep is the fourth major expansion for Destiny 2 and is up there with the very best. It’s a little rough around the edges, but that doesn’t detract too much from the refinement of some of the game’s mechanics, nor the massive improvements it makes to the endgame. More than anything, it eased concerns over what the post-Activision era of Destiny would look l
Like many of the expansions that preceded it, much of the new content encourages grinding. Thankfully, the new weapons and the Masterworks update at least provide players with a decent reward for their hard work. As is often the case, busywork feels a lot less like busywork when there’s a meaningful end goal to motivate play
This Huntress cosplay was created by Nebulaluben in collaboration with Activision/ Bungie . She seems to be a jack of all trades; not only did she design the outfit, but she also did the photography (with her boyfriend’s assistance), as well as the edit
A build for Hunters who want to control the battlefield, or their section of it, by slowing and freezing enemies they – or their fireteam – can then shatter, this melee-focused build gives Guardians near-limitless Withering Blades to toss at enemies. The constant ability to slow and freeze targets makes the lives of the Hunter and their allies much eas
The Dark Below expands upon many of the game’s worst elements rather than introducing new ideas or building on the things that really worked. What little story development provided falls far too short and much of the length comes not from additional content but instead meaningless grinding. The Dark Below offers something new to do for those who have already reached the endgame, but very little e
The expansion added a few new locations and some story missions, but it felt more like a developer papering over the cracks than a real effort to improve or innovate. Worse still, it did little to enrich the endgame loop, which at the time was sorely needed. What made Curse of Osiris so disappointing though was not so much its meager offering, but that Bungie had seemingly learned nothing from their experiences with the first Destiny 2 Arms Week g
Couple these mods with The Sixth Coyote and stacking Mobility and Hunters will almost never have an unavailable dodge or a Withering Blade cooldown, and grenades recharge swiftly due to abusing the dodge ability. This creates a relatively safe environment when adds can otherwise get out of hand in Deep Stone Crypt, or high-level Empire Hunts and Nightfalls. Weapon choice is less pivotal with this build, and being Charged With Light is also unnecessary, though, it can help in some sticky situati
Any primary weapon will suffice for this build if it is “Masterworked” and can generate orbs with multiple kills. The primary mods that make this build work are Firepower, Innervation, Absolution, Taking Charge, Distribution, and Energy Converter. Grenades are the bread and butter of this heavy-hitter, with Guardians able to build super energy by throwing grenades due to the Energy Converter mod, which converts Charged With Light (CWL) stacks into super energy, up to
After the disappointment of The Dark Below , House of Wolves provided Bungie with some much-needed redemption. It’s everything that the earlier expansion should have been and felt like the moment that the developer started to really listen to what players were asking for rather than trying to shove unwanted content down their throats. Even for those who didn’t enjoy the expansion, it was infinitely more palata
The Taken King had a hefty price tag when it was first released. What’s more, it also required the first two expansion packs in order to play it. Thankfully, it was worth every penny. It included a new story campaign, new enemies, and new locations. Pretty much new everything. The Taken King was almost like an entirely new game and couldn’t have arrived at a better t
Many consider them to be pioneers of the live service formula, although a big part of their success comes not from these GaaS elements, but rather from their fantastic DLC. The best Destiny expansions help to elevate their respective games, offering quality-of-life improvements and new story content while further fleshing out the series’ expansive lore and world-build
This build revolves primarily around abusing the Hunter’s dodge ability, particularly with Gambler’s Dodge selected to recharge Withering Blade when dodging near enemies. The two Distribution mods ensure ability cooldowns are reduced, including supers, when dodging near enemies. Moreover, the Absolution mods make grenades recharge all abilities, including sup
Shadowkeep is the fourth major expansion for Destiny 2 and is up there with the very best. It’s a little rough around the edges, but that doesn’t detract too much from the refinement of some of the game’s mechanics, nor the massive improvements it makes to the endgame. More than anything, it eased concerns over what the post-Activision era of Destiny would look l
Like many of the expansions that preceded it, much of the new content encourages grinding. Thankfully, the new weapons and the Masterworks update at least provide players with a decent reward for their hard work. As is often the case, busywork feels a lot less like busywork when there’s a meaningful end goal to motivate play
This Huntress cosplay was created by Nebulaluben in collaboration with Activision/ Bungie . She seems to be a jack of all trades; not only did she design the outfit, but she also did the photography (with her boyfriend’s assistance), as well as the edit
A build for Hunters who want to control the battlefield, or their section of it, by slowing and freezing enemies they – or their fireteam – can then shatter, this melee-focused build gives Guardians near-limitless Withering Blades to toss at enemies. The constant ability to slow and freeze targets makes the lives of the Hunter and their allies much eas
The Dark Below expands upon many of the game’s worst elements rather than introducing new ideas or building on the things that really worked. What little story development provided falls far too short and much of the length comes not from additional content but instead meaningless grinding. The Dark Below offers something new to do for those who have already reached the endgame, but very little e
The expansion added a few new locations and some story missions, but it felt more like a developer papering over the cracks than a real effort to improve or innovate. Worse still, it did little to enrich the endgame loop, which at the time was sorely needed. What made Curse of Osiris so disappointing though was not so much its meager offering, but that Bungie had seemingly learned nothing from their experiences with the first Destiny 2 Arms Week g
Couple these mods with The Sixth Coyote and stacking Mobility and Hunters will almost never have an unavailable dodge or a Withering Blade cooldown, and grenades recharge swiftly due to abusing the dodge ability. This creates a relatively safe environment when adds can otherwise get out of hand in Deep Stone Crypt, or high-level Empire Hunts and Nightfalls. Weapon choice is less pivotal with this build, and being Charged With Light is also unnecessary, though, it can help in some sticky situati