It's Okay to Not Like Overwatch

DWQA QuestionsCategory: QuestionsIt's Okay to Not Like Overwatch
Lloyd Fulford asked 2 weeks ago
Despite what my love of recent independent titles like Hyper Light Drifter , Firewatch and The Banner Saga 2 might suggest, I have a strong history with games of a more bombastic persuasion. My most played game of all time, Call of Duty: Modern Warfare 2, found a way to capitalize on the combination of my love for multiplayer chaos and my susceptibility to addictive feedback loops. Granted, I would never claim that Modern Warfare 2 is some sort of godlike game, but there was something about its complete lack of balance and downright brilliant map design that tapped into a very specific portion of my mind.Perhaps the biggest troll of the entire roster, Junkrat thrives on blocking off pathways and causing straight up chaos on the battlefield. His main weapon, the Frag Launcher, allows him to lob and bounce explosives that have a short detonation delay (unless they directly impact a player). Because of this, Junkrat is able to utilize cover, large walls and corners all while still being able to cause massive amounts of damage to opposing teams. If you’re not constantly firing grenades and using projectiles to force players onto alternate paths, you’re playing this character incorrectly. In addition to being able to manually launch grenades, his Total Mayhem perk automatically drops grenades upon player death, meaning that you can essentially play as a martyr if all else fails. Not only does Total Mayhem work as a method of frustrating other players, but it’s absolutely devastating against characters who dare to get too close.
That parenthetical is important–it’s perfectly understandable to feel uncomfortable with a game asking up to $60 up front, and then asking for more in the form of smaller fees. However, Overwatch isn’t a disaster like Dead Space 3 , which integrated its microtransactions into the heart of the gameplay. Instead, it limits its extras to packs of “loot boxes,” which contain rewards like skins, victory poses, and spray tags that are all earnable in-game simply by playing. It doesn’t create separate player bases, it doesn’t result in a “pay to play” or “pay to win” situation, and it doesn’t detract from the fun of the game. Everyone is still on the same level, and they’re going to stay that way, becausWinston’s second ability, Barrier Projector, creates a bubble shield that absorbs a small amount of damage before cracking and breaking. This is best used as a way to temporarily slow down or distract enemies, rather than as a pure defensive ability like, say, Reinhardt’s shield. Finally, Winston’s ultimate, Primal Rage, not only fills his health bar up to 1000 hitpoints, but it allows him to punch enemies for massive damage and use his jump pack every three seconds. Simply put, Winston should be used as a distraction whenever possible, and then as a tool of destruction once his ultimate meter is totally full.Speaking of new content, Blizzard will be releasing all post-launch content for free. To do this, they implemented an RNG loot system with microtransactions. Loot Boxes are earned regularly through leveling up and an infinite level cap ensures that players can continue collecting Loot Boxes forever. Unfortunately, the RNG system stumbles when it comes time to collecting the goodies. Much like a Call of Duty: Black Ops III Supply Drop, an Overwatch Loot Box contains a lot of unwanted items. Character skins, emotes and character poses are the coolest of the drops, while Sprays and Lines of Dialogue are the lamest. Players have no control over what they get and it can be frustrating to keep getting items for characters you don’t even use.There’s a number of good explanations as to why overwatch Stadium roadmap is such a fantastic game, but none greater than Blizzard’s clear emphasis on making a shooter that feel awesome to play. Every character is immediately readable, meaning that the more that you play, the more knowledge you gain and, thus, the more your strategy evolves. Throughout my time with Overwatch, I have yet to encounter a dropped frame or a moment of lag, despite having every graphics setting maxed out and the servers existing in a beta state. Its shooting is as tight as a Call of Duty or Counter-Strike game, and the sheer number of colors on screen at any given moment finds a way to fill me with glee during even those frustrating moments when your team is getting throttled. Outside of playing Overwatch at the past two PAX Easts, it found a way to completely fly under my radar, and I couldn’t feel dumber for brushing it off. At this moment, the only negative thing that I can say about it is that I do not want to spend a moment playing it on a console, as Overwatch feels far too good with a mouse and keyboard.Blizzard Entertainment shocked the industry back in 2014 when it announced that its next MMO, Titan, was canceled and that they would instead be developing a brand new IP in a genre they had never developed for. That game is Overwatch, a team-based multiplayer-only first-person shooter. Overwatch stands out as not only Blizzard’s first foray into the first-person shooter market, but also as Blizzard’s first brand new IP in over seventeen years. Has Blizzard crafted a masterful entry into the genre, or is this one giant mistake?