Casual players are the single largest audience in gaming; there’s no getting around it. This is the audience that every major publisher wants to appeal to; the one group that every development studio hopes will latch onto their game. After all, capturing the attention of the casual or mainstream audience usually means massive success and wondrous profit. So it’s understandable that they, publishers especially, would have a vested interest in making their games more accessible and appealing to that audience. Making that appeal often means simplification. The simpler the game is, the more accessible it is, the more mainstream appeal it can have. While there’s nothing innately wrong with making one’s game more accessible to the wider gaming audience, doing so always comes at a cost. Just as a game cannot be both simple and complex, neither can it simultaneously serve its niche and successfully appeal to the mainstream audience. Therefore compromises must be made, usually ones that rob the game of what made it special in the first place.Seeing as so many Destiny players invested time and money into The Taken King and Rise of Iron, it’s understandable that they’d want to see some of that content return. Luckily, The Taken King is well represented in Destiny 2. Rise of Iron? Not so much.Fallout 4 and Dead Space 3 were both the standout best sellers of their respective series. More gamers are familiar with these series thanks to their widespread success. On it’s own, this success is a good thing. In the case of Fallout at least, it means that the series has a future. Just like with Destiny 2, https://www.Destiny2Focus.com/articles/conquering-the-nine-a-guardian-s-guide-to-Nonary-manifolds-in-destiny-2.html however, that success came with a price. In the case of Fallout 4 , greater success and mainstream appeal came at the cost of its RPG depth. Instead of defining what kind of character they want to play at the outset of the game, players can instead develop them as they play. The Sole Survivor’s identity is fluid. They can be anything and everything given enough time. They’re basically competent in everything from the outset of the game and developing them is mostly just a matter of increasing their damage with/resistance to different types of weapons.It’s been nearly three years since Bungie and Activision first brought us into the world of Destiny . The 2014 first-person loot shooter with MMO-lite mechanics strived to be the next big thing, but was ultimately disappointing. A lack of content, a thrown together campaign and repetitive missions marred what was supposed to be the next big Activision IP. Though Bungie got their act together and released the stellar Taken King and OK Rise of Iron expansions, neither felt like the proper leap forward the franchise needed. Well, now we have Destiny 2, a new chance for Bungie to hit the reset button.Hardcore Gamer went hands-on with the PS4 and PC versions of the upcoming game and if what we played is anything to go by, Bungie may have a real winner. While Destiny 2 may not change the minds of those opposed to loot shooter or MMO-lite mechanics, it will make those who were disappointed by the original game very happy. Destiny 2 is bigger, better structured and packs a more powerful punch.At the moment, there’s probably no finer example of this than Destiny 2 . Among the many problems afflicting it, the most basic is probably the fact that, at its core, the game is a compromise. It’s a watered-down version of what made the original Destiny enjoyable, done for the sake of attracting a more casual audience. Annoying grind or not, Destiny 1 was more about the hunt than it was the acquisition. Rather, it might be better to say that the hunt was what made the acquisition fun. The hunt took commitment though. Gathering exotic, raid and perfectly-rolled gear took time. It took patience. It meant throwing oneself into the grind until they finally earned the prize they sought. The lack of content variety was certainly annoying, but the way Destiny was set up made the effort feel rewarding all the same. Not everyone enjoys this sort of game though. It’s not as easy to drop in and play as, say, Call of Duty or Halo 5. This is what Bungie “fixed” in Destiny 2. Now, the hunt is basically gone. Every piece of gear one can get is exactly the same as everyone else’s. “Rare” loot can be earned by literally doing nothing, exotics no longer feel special and character builds are practically nonexistent. It’s much easier to jump in as a new or casual player, but why should they bother? In its pursuit of the casual audience, Destiny 2 wound up sacrificing the very thing that made the original fun engage in: the actual hunt and effort required to obtain rare loot. Destiny 2 isn’t the only game to suffer in this way though. Just look at Fallout 4 or even Dead Space 3.Following your defeat at the hand of Ghaul, it is your duty to rekindle the light, reform the Vanguard and take back what is yours. To do so, you’ll travel to new worlds, meet new allies and make some unexpected discoveries.