Valorant: 10 Tips For Playing As Agent Brimstone

DWQA QuestionsCategory: QuestionsValorant: 10 Tips For Playing As Agent Brimstone
Tilly Alderman asked 1 week ago
Each agent has their own set of abilities that can make the game truly interesting. No doubt there will be compositions of certain agents that will turn out to be meta at some point in the future. While some abilities must be bought at the beginning of the game, other signature abilities and ultimates don’t need to
The ultimate ability of a hero is charged with kills. The more kills an agent has, the quicker they charge their ultimate. Some abilities also have shorter cooldowns, try http://www.fpthoughts.com making them spammier, while other abilities can only be used once a ro
Defense is half of the name of the game, and agents who can deal massive amounts of damage with abilities can help push players off point and hold them at bay. While there are plenty of agents that can deal damage (Raze, Brimstone, Breach) the newest addition to the game has proven to be the best damage dealer, and that new agent is R
This rifle only has a semi-automatic firing mode, but does solid damage. It has a better zoom than any of the other rifles with a 1.5x scope, yet only has a small 12 round magazine. It’s strong point is long-range shooting because there’s no drop-off in dam
Omen’s second ability, Paranoia, is a projectile that can travel through walls and heavily decreases vision for all players that are inside it. This of course includes allies, so Omen players should use it with c
The first of Cypher’s moves are the main staple of his playstyle and that is his Trapwire. As the name implies, Trapwire operates as a powerful trap to place throughout the map. When using the ability players will need to attach the long string-like wire to two close walls. Once attached and players walk through the Trapwire, that enemy will be stunned and appear as an outline in your perspective. Making it a powerful tool to keep enemies away from a particular location, or to notify Cypher players when players are approaching a particular destination. When placing the Trapwire be sure to place it about chest height, that way an enemy isn’t able to either jump or crouch under the wire, avoiding its effe
Breach’s third ability is Fault Line. This is Breach’s signature ability, which players must equip it first and charge it before firing. Fault Line creates an earthquake that disrupts players’ movement and screens that can be fired through walls and cover. Like Breach’s other abilities, the exact area it will hit can be seen on the mini-map in the corner of the screen. It can also be used to check corner like with Aftershock, but it is capable of friendly-f
For a team to be composed of all the right parts, teams will need to diversify their agents. Luckily, with there only being nine agents to choose from at the moment, making a diverse team should not be too hard. All agents have the same amount of health, and weapons can be purchased in the game. So, unlike Overwatch, characters are stuck with the same weapon each round, but they are stuck with the same Agent for an entire match. This makes picking the rights agents even more important than e
The two heavy weapons in VALORANT are the Ares and the Odin. These machine guns have huge ammo capacity compared to the other guns in the game. They can be used for stopping aggressive teams with the sheer firepower they can unleash. The downside to these guns is that they require a brief spin-up time before they shoot at the maximum rate of f
Each agent represents one of the four archetypes found in the game: Duelist, Sentinel, Initiator and Controller. With agents coming from a diverse selection of countries and backgrounds, there’s bound to be a main for everyone. Plus, more agents are no doubt to be introduced in the fut
Finally, Sova’s ultimate ability is his Hunter’s Fury. This allows him to fire up to three arrows that go through all map objects and walls in a straight line. All enemies hit will be revealed temporar
The Incendiary can get into areas that you may not even be able to see too, since it can bounce around corners. This is another ability that’s really going to reward map knowledge; once you’ve got a really good understanding of the map, the angles, and the areas that enemies are likely to be in, you can get a lot of use out of the Incendiary Launcher without even having to put yourself in harm’s
This is the cheaper rifle of the two and packs less of a punch. Headshots are a one-shot kill, but if you miss it will give your enemy an easy chance to take you down. It can be hip-fired or using its 2.5x zoom sc
The Bucky is a pump-action shotgun with a low rate of fire and a wide spread pattern. This shotgun has a slow reload time and cannot penetrate walls, but its alternate fire can one-shot unarmored opponents in the mid-ra
Finally, Cypher’s ultimate, Neural Theft is a rather complicated but interesting move. When Cypher approaches an enemy team’s corpse, he can utilize Neural Theft on the corpse. When the ultimate is activated it grants Cypher the ability to locate all of the Enemy team’s silhouettes for a short second. This ultimate provides similar utility as the Marking Dart but on a larger scale, granting a Cypher ability the ability to scout and call out the enemy team. However, this move can be difficult to pull off, as it requires Cypher or his teammates have defeated an enemy player, but when the condition is met, this is one of the strongest ultimate in the g